#ifndef _GAMEPLAY_H_
#define _GAMEPLAY_H_

#include "cocos2d.h"
#include "Box2D/Box2D.h"
/**
 * This scene contains the game objects and the score.
 */
class GamePlayScene :
	public cocos2d::CCScene
{
public:
	enum MainSceneLayerTags
	{
		mainLayerTag,
		hudLayerTag,
		backgroundLayerTag
	};

	GamePlayScene();
	bool init();
	static cocos2d::CCScene* scene(b2Vec3 calibrationValues);
	// implement the "static node()" method manually
	CREATE_FUNC(GamePlayScene);
};

#endif /* _GAMEPLAY_H_ */
